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seppgirty
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Posts: 7

as the topic says...... what version of .x does pacemaker export out to? .x 7, .x8 ? does it only export static models or will it export animated? i'm trying to export an animated .x character to work in FPSC  and it doesn't seem to work. has anyone tried to export a character from pacemaker into FPSC?

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April 16, 2010 at 9:18 PM Flag Quote & Reply

Earl
Member
Posts: 4

seppgirty at April 16, 2010 at 9:18 PM

as the topic says...... what version of .x does pacemaker export out to? .x 7, .x8 ? does it only export static models or will it export animated? i'm trying to export an animated .x character to work in FPSC  and it doesn't seem to work. has anyone tried to export a character from pacemaker into FPSC?

Hello, seppgirty!


I have rigged and animated a model and exported it in an .x file. When I viewed the model in a 3D model viewer, it said my 40 frame animation was exported with over 2000 frames!


It has all of the animation there but, for some reason, it creates this massive amount of extra files.

 

Not too certain as to what version of DirectX it supports but I have searched around the web and noted some saying it exports in DirectX 8.


Still tinkering and trying to make it work but still haven't found a workaround as of yet.

June 29, 2010 at 12:30 PM Flag Quote & Reply

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