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Member Posts: 7 |
as the topic says...... what version of .x does pacemaker export out to? .x 7, .x8 ? does it only export static models or will it export animated? i'm trying to export an animated .x character to work in FPSC and it doesn't seem to work. has anyone tried to export a character from pacemaker into FPSC? | |
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Member Posts: 4 |
Hello, seppgirty! I have rigged and animated a model and exported it in an .x file. When I viewed the model in a 3D model viewer, it said my 40 frame animation was exported with over 2000 frames! It has all of the animation there but, for some reason, it creates this massive amount of extra files.
Not too certain as to what version of DirectX it supports but I have searched around the web and noted some saying it exports in DirectX 8. Still tinkering and trying to make it work but still haven't found a workaround as of yet. | |
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