| Forum Home > General Discussion > About the frame 0 | ||
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Member Posts: 18 |
Hi, I have some problem to export (or modify) the frame 0. I save my animated mesh in .b3d and I export it in my game. It plays the walk animation and then the idle animation but it seems that RealmCrafter uses the frame 0 between this both animation. The player stands as a cross... I would be happy (if Ricky comes around) to have more detail about the frame 0 Thanks in advance PS: I have tried to uncheck the box "Export frame zero" in the options but nothing happens it would be good too to have a button to save and keep our personal parameters for Pacemaker | |
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